“The view
from CES 2013: 3D is dead”. It’s not the first time the death
knell has been sounded, so I don’t think this time it’ll be forever either, it
will go into that twilight of undead
technology that will rise again once our collective memory dims. However,
we’ll get some immediate respite from every movie release needing to be in 3D, perhaps
fewer headaches, and I won’t have emptied my wallet on another new gadget.
Don’t get me wrong, when 3D works, it works beautifully. Cirque du
Soleil, Premier League Football and Super Mario Bros. all work better in 3D
than normal. However in most cases, 3D fails the very basic rule of good
programming, it doesn’t help tell the story. There are too many examples where
3D is a distraction, is the whole spectacle, is the end in itself.
If 3D doesn’t help the story, then why did the movie industry, TV
manufacturers, get so exercised? Because it was a chance to force the
technology upgrade cycle early, to get consumers to buy the next more expensive
TV before they were ready to do so. Consumers didn’t react well to the avarice,
and voted with their wallets. For this reason, 3D ($D?) may well be seen as the
moment the industry jumped the
shark.
I need to stop laughing, because the next big advance in consumer tech
will be Ultra HD or 4k resolution.
Again, I’ve seen this work beautifully; a simple scene of people crossing a
busy downtown Tokyo intersection was mesmerising. The story was in the detail. And
again, this advance promises to empty my wallet and bring joy
to TV manufacturers . I can’t help myself, oh yes please, I want.
And that’s the point of advancing technology. There’s always be the next
great thing which geeks like me will want. It’s just that sometimes, the next
great thing will be entirely different from the next big thing that
everyone, not just a geek, wants. To be successful, the trick is knowing the
difference between the two.
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